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If the innate toxin damage were considered, I would have ended up with 53*(1.7/2)=45.05 damages per tick.īut since Kuva weapon works differently and the elemental bonus depend on the weapon, it could be considered as mod multiplier in the calculation. I just tested before saying I was wrong, with the Mire and the toxin proc of my 53 damages hit dit a 26 damages which is basically "base damage * (toxin mod multiplier /2) = 53*(1/2)=26.5 Serration + thermite rounds + malignant force: tick values were 77 for his ogris and 86 for mine Not only innate toxin does not do more tick dmg but my ogris did more lol With low heat (25%), I get 3.5% chances of triggering heat per pellet over 37 pellets, so ~1.2 pellet per shot, but high heat (60%), I get 7.5% chances of triggering heat per pellet, so ~2.7 pellets per shot, but for ano overall +28% damages increase which is worth the 1 corrosive proc loss over 37 pellets.įor Ogris, as toxin instead of heat is a better option, but electricity may work too to go for gas + electricity instead of pure gas. I haven't tested yet so I can't really say but I think pure gas (with +60% toxin) would be better, especially with Nightwatch Napalm.Ĭlanmates 40% toxin vs my 55% heat and its screwed up On my toxin Kuva Drakgoon with this build, my Riven and Motus setup give me enough status chance to reach 100% with a single 60/60 mods there, so here I'm running Primed Charged Shell and Toxic Barrage for the status chance and more corrosive damage, but with high heat instead, the build would still works the same but have low chance of triggering heat. Only twin stubbas actually work well with low heat so theres at least that 😛 Edited Decemby Raskolįor Drakgoon, high toxin or high heat works (depending on your Riven). Got low heat karak from a clanmate - the heat procs just occur too rarely or not at all with such low value (killed a bunch of lvl 170 gunners with bodyshots and not a single heat proc on them for the most time lol).
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The low heat rule still applies to the fast firing weapons like Karak or Twin stubbas tho Combining that and the fact higher bonus = higher overall dmg makes it better choice when it comes to kraken. The thing is: while low heat in theory should provide some heat procs and more corrosive than high heat but in practice it often doesnt proc heat at all (or when enemy is at low hp). It seems like that at least for Kraken its better to have high heat instead of low. I managed to get both high and low heat Kraken and did lots of testing Rivens are not considered here so it may be better for completely different elemental if you have one, especially for the shotgun ones Im still missing karak and kohm so i wouldnt mind some ideas for those as well Karak - high heat (or low toxin/cold for slash build)Īll of it is build for corrosive (unless its gas) and before you ask why low heat, ill explain it briefly - cause of new heat proc and the fact it doesnt stack like corrosive, so you want it to proc but not too much in fact.Īlso why not toxin/electric then and use heat mod on weapon? Well having a low innate heat will provide more corrosive procs than having high innate toxin/electric and using 60/60 heat mod on a gun Been trying to figure out best possible elemental bonus for each individual kuva weapon taking into account their stats and build its best to go with:
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